Tutorly App

An app for parents/guardians to find extra tuition for their teenagers.

October 2025 - May 2025

UX research, Wireframing, Prototyping, UI Design, User Journey, Information architecture, Typography

User Research

I spoke to friends and family who either offer these services already or have a child in school that gets extra tuition.

I interviewed 3 people to find out what the current way they located these services and what they would look for in an app. It was an eye opening experience as some interviewees were from a more rural area, they loved the idea that they could find tutors from the bigger cities as it was harder to find them locally. It also saved travel time doing it online. I wouldn’t have considered this without the research.

Pain Points

Lack of Tutors

Being from a rural town, there is so few teachers able to take on my child, particularly in in demand subjects like maths.

Travel time

The commute is often long making it hard to commit to taking my child to lessons.

Verification

I often worry about leaving my child with a stranger in their house alone for an hour, not knowing if they are vetted.

Over Paying

I feel like I’m paying over the odds for a lesson due to lack of being able to ‘shop around’ for different options.

Personas

User Journey Map

Persona: Mary

Low fidelity wireframes

Based on the research, I wanted to create a simple landing page where the parameters of the search could be viewed. From there, a list of verified teachers and their prices. By choosing one, you could see the full profile and availability of the tutor.

I wanted to create minimal screens in a sequential order to make it an intuitive and simple user journey to complete the booking.

Usability Study

I sent the lo-fi prototype to friends and family to do an unmoderated test on using the app. The purpose was to complete a booking of a tutor in the app. I used their feedback to iterate on the design and make improvements before moving on with the hi-fidelity design. 

Findings

1.

There should be a landing sign up/log in page.

2.

5.

It would be nice to have the option for a recurring booking.

I would like to be able to make multiple bookings at once before checking out.

3.

I’d like to be able to add the booking to my calendar to remind me.

4.

It would nice to have a home page to see my booking history and favourite subjects.

Mock up

I had feedback that the text and buttons were too small and inaccessible in the lo-fi prototype, so I used bigger buttons and made the user flow that bit easier, employing gestalt principles by using coloured blocks to separate each section.

Based on the usability study, I created a section to allow the user to make a recurring booking.

Hi-Fidelity Design

Findings

The journey of this project helped me realise the considerations and importance of usability studies. The changes I made came with positive feedback citing that the app felt much more functional, intuitive and visually appealing. 

I learned who to implement the various stages of UX design and the importance of feedback, particularly before I commit to hi-fi designs. I’ve learned so much in Figma, with my workflow advancing every time I worked on this project.